
Godus 2.0, which launched earlier this year, introduces some of the features that look to remedy the situation. You're god, and god seems to want to recreate Sittingbourne town centre, circa 1978." "Before you lies paradise, behind you trails an endlessly unfolding slab of neolithic car-parking. "You move across the terrain cancelling out mountains and filling in valleys," wrote Christian in our alpha review. The problem was, when Godus hit Steam Early Access last year, its biggest feature was entirely absent, and what was left was hardly inspiring. What started with the experiment Curiosity evolved - via Kickstarter - into Godus, a hyper-connected take on Populous formula. It's no doubt helped him through the turbulent development of a project that he left Microsoft to pursue, and that's slowly, sometimes messily, come together in the two years since his departure.

Whatever you've got to say about Peter Molyneux and the ongoing development of Godus, his return to the genre that helped make his name, we can likely all agree the developer's at least got a wry sense of himself.

"You're going to go away and say that f***ing bastard, he's promising stuff all over again."
